Monday, 10 August 2009
G.I. Joe: Rise of Cobra
Here are a few of the look development concepts that I have done for the film G.I. Joe: rise of Cobra.
The goal of that sort of concept is to create a guide for the rest of the team allowing them to achieve the final on screen visual look for any given prop/set/creature...etc.
Here, after the diverse submarines basic 3D models had been approved by the client, my task was to make a 2D concept version of each of them which would be used as a reference in modeling/texturing/shading...
Sometimes I also had to put these same concepts in context (here under the ice Cap for example).