Monday, 10 August 2009

G.I. Joe: Rise of Cobra



Here are a few of the look development concepts that I have done for the film G.I. Joe: rise of Cobra.
The goal of that sort of concept is to create a guide for the rest of the team allowing them to achieve the final on screen visual look for any given prop/set/creature...etc.
Here, after the diverse submarines basic 3D models had been approved by the client, my task was to make a 2D concept version of each of them which would be used as a reference in modeling/texturing/shading...
Sometimes I also had to put these same concepts in context (here under the ice Cap for example).

5 comments:

A. Riabovitchev said...

Terrific job Phillipe!:o)

Nick Marshall said...

I agree, these are really great! Cool to see some more on how you create your concepts at work.

Nick

Philippe Gaulier said...

Thanks guys :)
The film was actually better than I thought it would be: not the movie of the year but a decent summer blockbuster.

Yann said...

I agree whit Andreï and Nick. Prety nice indeed :-)

Philippe Gaulier said...

Thanks Yannou ;)